ORAL LANGUAGE DEVELOPMENT WORKSHOP
This workshop uses some of the following selection of games from Gordon's Oral Language Development manual 'ORACY' |
Suitable for 10 year olds and over
Usually a 1 hour workshop |
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PUBLIC SPEAKING PRESENTATION WORKSHOP
This workshop uses some of the following selection of games from Gordon's 'Public Speaking Presentation' manual 'SPEAKING OUT' |
Suitable for 10 year olds and over
Usually a 1 hour workshop |
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'Stage fright' |
Explores the importance of breath and its relevance to our sound production |
'Breathing '1' |
Breathing and posture game |
'Breathing 2' |
Valuing a smile and a smiling game |
'Smile' |
Techniques to overcome this little worry. |
'Die' |
Develops familiarity and ease with using eye contact. |
'Eye contact' |
Develops familiarity and ease with using eye contact. |
'Vocal Projection' |
Develops the pupil’s vocal projection skills so they can deliver a speech clearly without vocal strain. |
'Audience can not hear' |
Develops the pupil’s vocal projection skills so they can deliver a speech clearly without vocal strain. |
'Boring' |
Explores what will work and what will not work on stage during a presentation. This includes pause, silence, repetition, etc. |
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PUBLIC SPEAKING & ORAL LANGUAGE WORKSHOP
This workshop uses some of the following selection of games from Gordon's Oral Language Development manual 'ORACY' and his 'Public Speaking Presentation' manual 'SPEAKING OUT' |
Suitable for 10 year olds and over
Usually a 1 hour workshop |
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| 'Breathing 1' |
Explores the importance of breath and its relevance to our sound production |
| 'Breathing 2' |
Breathing and posture game |
| 'Smile' |
Valuing a smile and a smiling game |
| 'Stage fright' |
Techniques to overcome this little worry. |
| 'Eye contact' |
Develops familiarity and ease with using eye contact |
| 'Boring' |
Explores what will work and what will not work on stage during a presentation. This includes pause, silence, repetition, etc |
| 'Trick me' |
Develops storytelling abilities, accepting new ideas and extends word usage. |
| 'Never mind about that 1 and 2' |
Helps add detail to story. |
| 'That's not right' |
May also be used if time permits. 'That's not right' is also used to develop and extend word usage. |
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STORY DEVELOPMENT WORKSHOP
This workshop uses some of the following selection of games from Gordon's Oral Language Development manual 'ORACY' |
Suitable for 10 year olds and over
Usually a 1 hour workshop |
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No downloadable notes |
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Every thing/one has a story and we are all capable of telling a story |
'That's not right' |
Develops and extend detail in story. |
'Never mind about that 1 and 2' |
Helps add detail to story. |
'Objects' |
Explores the story of every day objects |
'Greetings 1 and 2' |
Used greetings to expand on ritual and dialogue |
'What happens next' |
Audience help develop the tellers story |
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DRAMA BASICS WORKSHOP
This workshop uses some of the following selection of games from Gordon's Oral Language Development manual 'ORACY' |
Suitable for 10 year olds and over
Usually a 1 hour workshop |
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If you want to be good at anything, you've got to get the basics right first. |
All in tag' |
This game is used to warm the group up (wake them up) or settle them down and gives Gordon a quick look at the group and individuals dynamics. |
'Die' |
Establishes and works with eye contact/focus |
'Brooks Circle' |
Establishes and works with eye contact/focus. |
'Far away' |
Looks at individual movement and use of space. |
'Empty space' |
Llooks at individual movement and use of space. |
'Robots' |
Llooks at group movement, use of space and care of others. |
'Centring' |
Iis a quick way to get good body poster and calm the mind. |
'Moment of starting' |
Becoming aware of the group and its nuances prior to starting. |
'Gift' |
Supporting and endowing other participants activities. |
'Explosion' |
Group focus/energy changer and ending game. |
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IMPROVISATION WORKSHOP
This workshop uses some of the following selection of games from Gordon's Oral Language Development manual 'ORACY' |
Suitable for 10 year olds and over
Usually a 1 hour workshop |
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Saying "Improvisation" is much like saying "Music".
There are a lot of differing styles and disciplines in both. |
Gordon can tailor 'Improvisation Workshops' to suit your individual needs so just ask and see what happens |
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| Introduction workshop |
This is the default workshop and introduces and develops improvisation skills |
| 'Name and action 1' |
Explores sound and movement and loosens/warms up the group. |
| 'Freeze action' |
Use freeze frames to build story. |
| 'Film strip' |
Use freeze frames to build story. |
| 'Emotional 4 square' |
A fun way to explore emotional qualities. |
| 'Master/servant 1 and 2' |
A fun way to explore status and begin story development. |
| 'Proverb' |
A small freewheeling group improvisation. |
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Other Improvisational workshops available on request |
'Characterisation' |
Develop and use a character. This uses physical movement as the starting block. |
'Freeze/Action (Statues)' |
Finding ways to start and change story using freeze frames and a seamless transitions into action |
'Film strip' |
use a series of freeze frames to build a visual story. |
'Emotionals' |
Explores and develops the emotional qualities and range of participants |
'Role play' |
Explores and develops the interactive qualities and range of participants while in role. |
'Chorus work' |
looks at ways to develop the physical chorus that supports the action on stage. |
'Slow motion/Mime' |
Slows the participants down so they can explore the body movement needed for Mime |
'Blind work/trust building' |
Focuses on the needs of the other performers and builds a supportive base to move foreward from |
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STAFF PROFESSIONAL DEVELOPMENT
This workshop uses some of the following selection of games from Gordon's Oral Language Development manual 'ORACY' |
Suitable tudors and associated adults
Usually a 1 to 1.5 hour workshop |
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All workshops shown on this site are available to staff. However the following three workshops are the most asked for in order of preference.
'Oral Language workshop'
'Public Speaking & Oral language workshop'
'Public Speaking Development workshop' |
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PUBLIC WORKSHOPS
This workshop uses some of the following selection of games from Gordon's Oral Language Development manual 'ORACY' |
Suitable for 10 year olds and over
Usually a 1 hour workshop |
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No downloadable notes |
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All the workshops above are available for the public. They can be used as a ' Fun way' to
- Delve into this form of theatre
- Develop some group dynamics
- Explore the seft and our limits
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The Improvisation workshops can also be tailored to cover one or more of the following aspects of improvisational work. |
'Characterisation' |
Develop and use a character. This uses physical movement as the starting block. |
'Freeze/Action (Statues)' |
Finding ways to start and change story using freeze frames and a seamless transitions into action |
'Film strip' |
Use a series of freeze frames to build a visual story. |
'Emotionals' |
Explores and develops the emotional qualities and range of participants. |
'Role play' |
Explores and develops the interactive qualities and range of participants while in role. |
'Chorus work' |
Looks at ways to develop the physical chorus that supports the action on stage |
'Slow motion/Mime' |
Slows the participants down so they can explore the body movement needed for Mime |
'Blind work/trust building' |
Focuses on the needs of the other performers and builds a supportive base to move foreward from. |
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| Other improvisational options include |
| 'Character development and usage' |
'Ritual, Relaxation and Visualisation' |
| 'Clown and/or mask work' |
'Role play' |
| 'Group Building/Supportive games' |
'Statue/Freeze Frames/Photo' |
| 'Mime and Slow Motion' |
'Status' |
| 'Mirror and Physical Chorus' |
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| Contact Gordon with your ideas/thoughts and we'll figure out what best suits you and/or your group |
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